Pass A: the core
M0SpikeDoneThe voxel path on the engine: meshed sections, walking, break and place.
M1WorldDoneTerrain, five biomes, caves, ores, trees, streaming, light, day and night, water, saves.
M2ServerIn progress · iteration 6/12Integrated and dedicated server on one code path, prediction, two players together.
M3SurviveItems, inventory, crafting with gates, health, hunger, death and graves.
M4SkillsGeneral XP, levels, points, six trees complete, the skill screen.
M5Farm and fishFarmland, four crops, fishing with the reel game, campfire cooking.
M6FightAnimals, night mobs, pathfinding, melee, shields, bows, armour.
M7Craft and tiersFurnace, smithing, bronze, quality, chests, beds, the hearth.
M8First bossThe Thornback altar, the fight, trophies and the iron gate.
M9First nightsFrom a fresh spawn to Thornback dead, on a dedicated server.
Pass B: everything
The full world: tiers 2 to 5, all biomes and structures
All 14 skill trees with every perk
13 crops, cooking, alchemy, building and homes
All five bosses
The built-in shader look and animations
Menus, settings presets, EN/DE/RU, achievements
Client and dedicated server builds for Linux and Windows