Skip to content
Download
Planned

Skills

The fourteen skill trees and what gives each one XP.

From the design bible. Planned: numbers may change before they are in the game.

#TreeSkill XP
01WoodcuttingXP: chopping a natural log: oak and birch 4, pine 5, mangrove 7, frostpine 9, ashwood 12. Felling a whole tree (last log of a connected natural tree) +10. Leaves and saplings 0.
02MiningXP: stone 1, granite and darkstone 2, deepstone 3, coal 4, copper and tin 5, iron 8, silver 12, gold 14, gems 20, frostglass 25, deepiron 40. Dirt, sand and gravel give Mining XP 0.5 only with a shovel.
03HarvestXP: harvesting a ripe crop you or anyone planted: wheat, carrot, potato 3; flax, beetroot, onion, barley 4; pumpkin, melon, rice 6; frostroot 10; emberbloom 14. Picking berries 2, mushrooms 3, herbs 4, wild crops ×1.5. Tilling and planting 0.5 (capped, §3).
04FishingXP per catch by rarity: junk 1, common 5, uncommon 12, rare 25, treasure 30, epic 40, legendary 60. Scaled by fish size (×0.8–1.3).
05HuntingXP for killing animals and beasts: chicken and rabbit 3, sheep and pig 5, cow and goat 6, deer 8, boar 10, wolf 10, cave spider 8, deep beasts 25. Elder animals ×3. (Wolves and spiders also give Attack XP for the damage.)
06CraftingThe recipe gate for everything not made of metal: tools of wood and stone, wood and leather gear, furniture, containers, bows, mechanisms. XP: each recipe with "skill": "crafting" has a base_xp of 1–20 (sticks 0.2, planks 0.5, chest 4, bed 6, leather armour piece 8, longbow 15). Anti-exploit: §3.
07SmithingAnyone can smelt raw ore into ingots at a furnace someone built. Smithing gates the furnace recipe itself, alloys, the anvil and every metal item. XP: smelting (given to the player who loaded the ore, when the ingots come out): copper and tin ingot 2, bronze 3, iron 5, silver 7, gold 7, steel 8, frostglass 12, deepiron 15. Anvil recipes: 3 × the number of ingots used.
08CookingAnyone can roast raw food on a campfire (a starting recipe). Cooking gates pots, ovens, meals with buffs, and feasts. XP per dish: roasted food 1, simple meals 3–5, stews and pies 6–10, feasts 15, rare-ingredient dishes (frostroot, emberbloom, legendary fish) 12–20.
09AlchemyXP per brew: salve 3, tier 1 potions 5, tier 2 10, tier 3 20, Heroes' Draught 30. Herbs are gathered with Harvest.
10BuildingXP: placing crafted building blocks (anything made at a workbench, stonecutter, loom or furnace that is a block: planks, bricks, glass, stairs; not dirt, raw stone or logs): 0.5 per block under the §3 limits. A home validated for the first time: 25 XP. Each new comfort point of your home: 10 XP.
11AttackXP: melee damage dealt to hostile mobs and bosses × 0.5; to animals × 0.25. Players: 0.
12ArcheryXP: ranged damage dealt to hostile mobs and bosses × 0.5 (animals × 0.25), +2 per hit at more than 30 blocks.
13DefenseXP: damage from hostile mobs and bosses absorbed by your armour × 1; damage blocked with a shield or weapon × 1.5 (§3 for exclusions).
14AthleticsXP: 1 per 20 blocks sprinted, 1 per 10 blocks swum, 1 per 5 blocks climbed (ladders, vines, mantles); new-cell rule in §3.